
Modeled 3d props in the scene. Everything modeled & textured by myself in Autodesk Maya & Substance Painter
Hand rigged and keyframed

Downloaded a basic hand 3d object and sculpted more textures and wrinkles in ZBrush
Modeled 3D objects and their UVs, texture maps, topology, and rigs
Modeled 3d props in the scene. Everything modeled & textured by myself in Autodesk Maya & Substance Painter
Hand rigged and keyframed
Downloaded a basic hand 3d object and sculpted more textures and wrinkles in ZBrush